Legal Sets
Official Rules
- •60-card decks exactly
- •Maximum 4 copies of any card with the same name (Basic Energy exempt)
- •Must include at least 1 Basic Pokémon
- •No ban list
- •Gym Leader Pokémon (e.g. Brock's Onix, Lt. Surge's Electabuzz) are treated as different names from their base counterparts
- •Last format before the first official Modified (rotation) format was introduced
Format Overview
The Gym sets (Gym Heroes in August 2000 and Gym Challenge in October 2000) introduced owner-named Pokémon — Brock's Onix, Misty's Gyarados, Lt. Surge's Electabuzz, and more. These were treated as different card names from their non-Gym counterparts, allowing decks to run 4 copies of both Electabuzz and Lt. Surge's Electabuzz.
Three-time World Champion Jason Klaczynski has described the Base-Gym format as "the game's most degenerate format" — and for good reason. With access to every card from Base Set through Gym Challenge, the Trainer engine was at maximum power. Wigglytuff/Trapper decks could empty an opponent's hand on Turn 1 using Erika, Imposter Oak's Revenge, Rocket's Sneak Attack, and The Rocket's Trap, then start dealing 60+ damage on Turn 2 with Do the Wave. Games could effectively end before the opponent played a single card.
The format also introduced the concept of Trainer lock through Dark Vileplume's "Hay Fever" Pokémon Power, which prevented both players from using Trainer cards. Since the entire game revolved around Trainers, this was revolutionary. The Gym sets also added Stadium cards, Gym Leader-specific Trainers like Brock's Protection and Sabrina's Gaze, and powerful new attackers like Rocket's Zapdos (no weakness, 70 damage Electroburn). This era ended when Wizards introduced the first rotation in September 2001.
Key Cards
Top Decks (10)
Rocket's Zapdos Haymaker
The final evolution of the original Haymaker archetype. Rocket's Zapdos has no weakness and Electroburn hits for 70 damage — enough to one-shot most Pokémon. Erika's Jigglypuff gives a chance at Turn 1 wins with PlusPower. Erika's Dratini stalls against heavy hitters. Heavy Trainer engine with 35 Trainers.
Wigglytuff / Trapper
The most degenerate deck of the format — runs 41 Trainers. Turn 1: play Erika cards to draw, hit opponent down to 4 cards with Imposter Oak's Revenge, strip more with Rocket's Sneak Attack, then finish with The Rocket's Trap to leave them with zero cards in hand. Turn 2: Do the Wave for 60+ damage with PlusPower for easy KOs. Games were often over before the opponent played a card.
Dark Vileplume / Snorlax (Trainer Lock)
Uses Psyduck's Headache attack Turn 1 to block Trainers, then evolves to Dark Vileplume for permanent Trainer lock via Hay Fever. Snorlax becomes the main attacker, safe from Energy Removal and Super Energy Removal. Snorlax's Thick Skinned power also allows risk-free use of Dark Gloom's Pollen Stench coin flip. Whoever wins the opening coin flip against Wigglytuff/Trapper typically wins the game.
Moltres Mill (Stall / Deck-Out)
A dedicated mill/stall deck. Kangaskhan and Chansey wall while the deck uses Computer Error and Imposter Professor Oak to force the opponent to draw through their deck. Moltres's Wildfire attack discards cards from the top of the opponent's deck. Energy Removal and Super Energy Removal prevent the opponent from attacking. Tickling Machine forces unfavorable coin flips.
Brock's Ninetales / Misty's Gyarados (Shapeshift)
Brock's Ninetales uses Shapeshift to copy the attacks of evolved Pokémon like Misty's Gyarados and Dark Blastoise. Brock's Protection makes Ninetales immune to Energy Removal and Super Energy Removal. Chansey walls early while the board develops. The premier Gym Leader-themed competitive deck of the format.
STS 2000 Haymaker (Andrew Marshall — 1st Place 15+)
1st Place — 2000 West Coast Super Trainer Showdown (15+)
The winning deck from the first major organized event in Pokémon TCG history — the 2000 Super Trainer Showdown aboard the Queen Mary in Long Beach, CA (~6,000 attendees). Fast, aggressive, all-Basic Pokémon lineup means zero setup time. Mewtwo's Energy Absorption provides energy recursion. Maxes out on draw Trainers to cycle through the deck quickly.
Wigglytuff / Mewtwo / Muk
Wigglytuff's Do the Wave combined with Mewtwo as an Energy Absorption attacker. Muk shuts down opposing Pokémon Powers — Blastoise's Rain Dance, Alakazam's Damage Swap, and Mr. Mime's Invisible Wall all stop working. No Removal Gym protects energy from removal. Rocket's Sneak Attack provides Turn 1 hand disruption.
Venusaur / Mewtwo (Energy Trans)
Venusaur's Energy Trans Pokémon Power moves Grass Energy freely between your Pokémon. Combined with Rainbow Energy (which counts as Grass while attached), Mewtwo absorbs energy, attacks, then has it moved away before taking a knockout. Pokémon Center heals all damage since energy can be moved off before playing it. Kangaskhan stalls early.
Aerodactyl / Erika's Dratini (Evolution Lock)
Aerodactyl's Prehistoric Power prevents both players from evolving Pokémon. Since this deck runs mostly Basics (Mewtwo, Mr. Mime, Chansey, Ditto), it doesn't need evolution while locking opponents out of theirs. Erika's Dratini blocks damage while stalling. Mysterious Fossil brings out Aerodactyl without needing a Basic.
Lt. Surge's Raticate / Mr. Mime
Uses Dodrio's Retreat Aid to freely alternate between Lt. Surge's Raticate (Super Fang halves the opponent's remaining HP) and Mr. Mime (Meditate finishes them off). Resistance Gym provides defensive support. Heavy energy denial with Energy Removal and Super Energy Removal completes the control strategy.
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