Format History/Base–Rocket

Base–Team Rocket

April 2000 – August 20016 legal sets10 top decksSet-Based Rotation

Legal Sets

base1Base Set
base2Jungle
base3Fossil
base4Base Set 2
base5Team Rocket
basepWizards Black Star Promos

Official Rules

  • 60-card decks exactly
  • Maximum 4 copies of any card with the same name (Basic Energy exempt)
  • Must include at least 1 Basic Pokémon
  • No ban list
  • Prop 15/3 variant used at 2000 East Coast Super Trainer Showdown only (15 Trainer max, 3 copies per card) — retired after one day

Format Overview

Team Rocket's release in April 2000 added Dark Pokémon and hand-disruption Trainers to the card pool, but the core of the format remained largely the same. Haymaker variants still dominated, with Hitmonchan and Electabuzz as the backbone of most competitive decks. The Trainer engine (Professor Oak, Bill, Computer Search, Item Finder) remained intact and unchecked.

The biggest addition from Team Rocket was Rocket's Sneak Attack — a first-turn hand-disruption Trainer that let you look at your opponent's hand and discard a Trainer card. Combined with the already-powerful Energy Removal engine, this gave aggressive decks even more ways to deny resources. Dark Vileplume also introduced the concept of Trainer lock via its "Hay Fever" Pokémon Power, foreshadowing a mechanic that would become central to future formats.

The 2000 Super Trainer Showdowns were the largest organized events of this era. The West Coast Super Trainer Showdown aboard the Queen Mary drew roughly 6,000 attendees. Andrew Marshall won the 15+ division with a Hitmonchan/Mewtwo deck running 30 Trainers.

Key Cards

Rocket's Sneak Attack (Team Rocket)Dark Vileplume (Team Rocket)Nightly Garbage Run (Team Rocket)Dark Blastoise (Team Rocket)Hitmonchan (Base Set)Electabuzz (Base Set)Professor Oak (Base Set)Energy Removal (Base Set)Snorlax (Jungle)Wigglytuff (Jungle)Muk (Fossil)Clefable (Jungle)Electrode (Base Set)Rainbow Energy (Team Rocket)Potion Energy (Team Rocket)Full Heal Energy (Team Rocket)

Top Decks (10)

Haymaker (Updated)

1st Place — 2000 West Coast Super Trainer Showdown (15+)

60 cards

The same Haymaker core from Base-Fossil, now with Rocket's Sneak Attack for additional disruption. Marshall's build ran 30 Trainers — more than half the deck — reflecting just how powerful the Trainer engine was before rotation removed these cards.

Dark Vileplume / Snorlax (Trainer Lock)

60 cards

The deck to beat in Base-Rocket. Psyduck's Headache attack blocks Trainers on Turn 1, then Dark Vileplume's Hay Fever permanently locks them out. Snorlax's Thick Skinned body makes it immune to Pokémon Powers, providing a beefy attacker that doesn't care about the lock.

Wigglytuff / Mewtwo / Muk

60 cards

Combines Wigglytuff's Do the Wave with Rocket's Sneak Attack for Turn 1 hand disruption. Mewtwo covers Wigglytuff's Fighting weakness, and Muk's Toxic Gas shuts down opposing Pokémon Powers like Dark Vileplume's Hay Fever. The most aggressive anti-meta deck.

Clefable / Mewtwo / Muk

60 cards

Clefable's Metronome copies the opponent's attacks for a single Colorless Energy, making it incredibly versatile and energy-efficient. Mewtwo provides consistent Psychic damage, and Muk shuts down Pokémon Powers. Adapts to any matchup by using the opponent's own attacks against them.

Mewtwo / Electabuzz / Muk (Sneak Attack Aggro)

60 cards

A fast aggro deck using Rocket's Sneak Attack to strip the opponent's hand, then pressuring with Mewtwo's Energy Absorption and Electabuzz's efficient attacks. Muk counters Dark Vileplume and other Power-reliant decks. Rainbow Energy provides type flexibility.

Buzzap Potpourri (Electrode Engine)

60 cards

Uses Electrode's Buzzap Pokémon Power to sacrifice itself as any type of Energy, enabling attacks from multiple type-advantage Pokémon in a single deck. Rainbow Energy and Double Colorless provide further flexibility. Runs only 7 Energy cards since Electrode IS the energy engine.

Lickitung Stall (Base-Rocket)

60 cards

An updated stall deck for the Team Rocket era. High-HP Basics wall while stripping energy with removal cards. Nightly Garbage Run recycles resources for the long game, and Potion Energy provides passive healing. Kangaskhan's Fetch draws cards without needing Trainer support.

Rain Dance (Base-Rocket)

60 cards

The classic Blastoise Rain Dance updated for the Team Rocket era. Still powers up Water attackers by attaching multiple energy per turn via Rain Dance, but now benefits from Nightly Garbage Run to recycle knocked-out Pokémon and energy for late-game recovery.

Alakazam / Dark Vileplume / Kangaskhan

60 cards

A combo deck that sets up both Dark Vileplume (Trainer lock) and Alakazam (Damage Swap). Kangaskhan's Fetch draws cards without Trainers, then Comet Punch deals damage. Once both Stage 2s are in play, opponents can't play Trainers and can't accumulate damage on your attackers.

Magmarbuzz (No-Evolution Haymaker)

60 cards

A no-evolution Haymaker variant using Magmar and Electabuzz to cover type matchups. Ditto copies opposing threats, and the deck's simplicity makes it resilient against Rocket's Sneak Attack since it needs zero setup. Nightly Garbage Run provides late-game resource recovery.

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Sources